01
Education in Action:
Introducing OTIMO ART 2 - an engaging game that beautifully blends education and enjoyment. OTIMO ART 2 is more than just a game; it's a bridge between generations, an exploration of creativity, and a celebration of human achievement. With 49 meticulously designed cards, OTIMO ART introduces children to great artists, their masterpieces, and the stories that shaped their artistic journeys.
02
Uniting Generations:
Education thrives when it extends beyond the confines of the classroom. OTIMO ART 2 is designed to be a shared experience, inviting parents, relatives, and friends to join in the fun. Through conversations, creativity, and shared discoveries, children build stronger bonds with their loved ones, weaving knowledge and memories together into a tapestry of learning.
03
Unveiling Great Artists:
Each card in OTIMO ART 2 is a gateway to a world of creativity and culture. As children interact with the cards, they don't just learn about famous artists and their artworks; they delve into the passions, struggles, and inspirations that fueled these artists' remarkable journeys. Through captivating storytelling, children gain a deeper understanding of the power of art to shape and reflect the world around us.
04
Nurturing Curiosity:
OTIMO ART 2 is more than a game; it's a catalyst for curiosity. As children and their companions explore the lives of these great artists, they ask questions, share insights, and develop a thirst for knowledge that extends far beyond the cards themselves.
05
A Tapestry of Learning:
OTIMO ART 2 is an invitation to embrace art, culture, and creativity together. Parents become co-learners, teachers become storytellers, and children become explorers of their own potential. As the game continues beyond the initial play sessions, it weaves a tapestry of shared experiences, reinforcing the values of dedication, exploration, and the joy of learning.
06
Embrace the Journey:
Join us in celebrating education as a collective endeavor. With OTIMO ART 2, we transcend traditional teaching methods and usher in a new era of exploration, understanding, and inspiration. Let's embark on this exciting journey together, connecting generations and nurturing the bright minds of tomorrow.
Rules
Game Setup
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Shuffle the deck and deal 5 cards to each player.
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Place the remaining cards face down in a pile in the center of the table.
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Each player looks at their cards and lays down any pairs (an artist and their artwork) they already have, announcing both the artist’s name and the artwork title. If a child is too young to read, other players can help with reading the names.
Game Play
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The youngest player goes first, and play proceeds clockwise.
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On their turn, a player draws a card from the hand of the person next to them.
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If the card forms a pair with one of their own cards, they lay the pair down, announce the artist and artwork, and continue by drawing a card from another player of their choice. This continues until the player draws a card that does not form a pair.
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If the player cannot form a pair, they keep the card and draw one card from the pile in the center.
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If this new card forms a pair, the player lays it down, announces the artist and artwork, and their turn ends.
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If the card does not form a pair, they keep it in their hand, and their turn is over.
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If a player draws the Mystery Artist card, they must immediately lay it down to prevent it from being taken by the next player.
End of the Game
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The game continues until all pairs have been collected.
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Players count their pairs, earning 1 point for each.
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The Mystery Artist card is worth 3 points.
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The winner is the player with the most points at the end.